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Welcome to Aurora Sky. We are a Sword and Sorcery roleplay. Below you will find all the information you will need to create a new character. Feel free to ask us questions! Hope to RP with you soon!


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Oolla
#1
Oolla

Race: Shifter/False Dryad

Gender: Female

Age: Appears to be in her teens

Height: 5' 4"

Weight: 100 lbs

Strength: Below Average

Physical Description: Oola probably still has a human form but she can't remember the last time that she used it. The short girl's skin looks like it was carved from white polished wood. Irregular swirls can be seen in the grain that shift too slowly for most to see. Large gray eyes fill her round childlike face. Thick black hair hangs around her loosely to the waist with strands of it sticking out here and there in spots that have started to dread.

Apparel: Oolla is barefoot and wears a plain black dress tied at the waist with a braided material.

Backstory: Oolla was born in small village of all wolf shifters who lived communally near a massive tree that kept them magically hidden and protected from predators and other dangers. Oolla was never quite the same as other children. Her parents couldn't understand why she was constantly humming and insisting they dance. The small girl always seemed to be paying attention to something nothing the rest of them could grasp. Most of the village viewed her as harmless and possibly a little touched in the head but there were some among them who thought she was too strange and a little dangerous. The year that Oolla turned 14 the winter was especially harsh outside the magical protection of the tree. The song was getting constantly more restless in those leading months. Oolla tried desperately to warn her parents that something bad was going to happen soon but without more to go on they just passed it off as more of her "strangeness." One night when the storms were raging outside the dome, the song startled Oolla awake with its panicked staccato more rapid then the raindrops on her roof. She could hear where the music was leading her. The young girl sprinted blindly, thinking of nothing but calming the song that had always guided her. Just as she couldn't run anymore she found herself looking at the tree that gave them protection. The girl collapsed gasping as the song suddenly went completely silent. That moment of silence seemed to last forever before there was a blinding flash followed by an explosion that sent her tumbling backwards in shock. When she could see again the scene before her didn't feel real. Their tree lay split in two bleeding sap from the blasted stump. The music started again, a haunting melancholy that led Oolla to her feet and pulled her slowly towards the stump. With tears streaming down her face she lay her body across the cracked and dying stump and hugged it. She just thought that it shouldn't be alone when it dies. As she lay there she heard a new call. Not so much a voice as an expression of desire. She could feel the spirit of the tree reaching out to her and she reached back. When Oolla came to she had assumed her shifted form. Her initial twinge of sadness was washed away by the joy that she had been able to save the tree. Unfortunately the other members of her tribe didn't see it that way. Many of them, including some of her own family blamed her for the death of the tree in the first place saying they only trusted wolves. Eventually Oolla was forced to leave the village. Oolla Doesn't really process the passing of time the same way that most people do as she's been alive for a very long time mostly keeping to the wilds, until the day that the song led her towards people once again.

The Story Of Oolla: Oolla hasn't interacted with others much to date.

Affiliations and Contacts: She knows some really nice trees.

Skills and Abilities

Wooden Doll- The bonding has left Oolla's body more like a magical object that's being possessed by two spirits than flesh. Oolla Doesn't interpret pain the same as other people do. Pain is more of a clear indicator of damage than a feeling and her skin is treated as modifier 1 armor. Oolla's blood is very thick and flows like sap making it difficult for her to be caused serious harm by blood loss. Over the course of several months Oolla may regrow any lost limbs.(At level 4 AM this reduces to 1 - 2 weeks)

Naturalist Beauty - Oolla's body is a magical ecosystem that works together to keep itself pure and clean. Any poisons, toxins or general dirtiness that gets on her or in her system will be magically cleansed over the course of up to three posts. (Yes that means no yucky mud)

Aspect: Storm Called

SKY SONG - You possess a powerful bond to the world around you, tuning your ears towards a majestic living song that is unheard by others.
Lvl 0. There is a song only you can hear, one that is always playing. It changes fairly often – although some part of you identifies it as a singular being –, its tune constantly comforting and supporting you. Pain and emotional effects have a lessened effect on you.
Lvl 1. The song is not wholly about you - by studying its underlying patterns you can discern information regarding regional weather and even predict oncoming storms, droughts, etc.
Lvl 2. You can empower the song with your own spirit, allowing others to hear it and making it anything from very soft to painfully loud. This effect takes a spell per post to use/maintain.
Lvl 3. The song can infuse a bit of itself into the sounds you make, giving them a more melodious quality and allowing them to echo for hundreds of feet should you will it.
Lvl 4. You may cause the song to powerfully manifest at a point within sight, the noise becoming louder and louder until finally exploding outward at the end of your next post; the sonic boom has a radius of 10' and hits with the strength of a Mighty shove. This effect takes a spell per post to begin the effect.
Lvl 5. Every motion, every flap of a bird's wings effects the weather. Through a deeper understanding of the song you effectively gain the ability to quickly sense large movements within 1000' (group movements, large beasts, wagons, falling trees, etc).
Lvl 6. Your bond with the song deepens; the melody can now take its own actions within 50' of you, using any of its abilities to aid you - as though it could cast one spell per post - whether or not you are conscious. The song is aware of anything in that area that could be discerned via echolocation or the ability to sense air/weather patterns.
Lvl 7. Choose a specific kind of melody, weather pattern, etc. Your connection to the song grants it a new capability based on your choice.
Lvl 8. You can reach out through the song, subtly tweaking the tune to alter the local weather (within 5-10 miles) over time. Nudge storm clouds, convert a high-humidity day to raining day, etc. This ability can take a half hour or more, and cannot dramatically change the weather (you can’t end droughts if there isn’t any water-heavy weather nearby)
Lvl 9. . The song may take its own actions within 100' of you. Its range of awareness likewise increases, and your ability to glean info from the song becomes second-nature to the extent that you can learn whatever the song is aware of in seconds.
Lvl 10. The song gains a custom, staff-approved ability based on your personality and the storm art.


Aspect: Vital Heart

ANCESTRAL MASS - When Oolla bonded with the tree she inherited its ancestral mass. Oolla has become one with her tree spirit and through time and meditation she becomes more skilled at communing with its ancestors. The mass that now rested inside her felt large and powerful, mysterious and ancient to Oolla. When she tried to visualize the mass in her head she just saw an image of a tree with massive boughs that disappeared into the clouds.
Lvl 0. Oolla can feel a deep power within herself. Through meditation she can increase the rate at which she heals – healing in hours what would take days – and can even slow or even completely halt your rate of aging. If you have children the power might pass on, in which case you begin aging at an accelerated pace but retain all other abilities.
Lvl 1. You can draw upon the power within you and share it with someone in close proximity, allowing them to likewise benefit from the healing effect. Living things that travel with you age far more slowly as well.
Lvl 2. Your bond with the ancestral mass deepens. Your senses sometimes reflect the will of your ancestors (or possibly a single, especially strong-willed ancestor) – temporarily suppressing some sensations while focusing on others. For example, all sounds might suddenly be diminished except for a whimpering around the corner or an object partially obscured in shadow might suddenly be more easily identified. Your senses are not improved when this happens – anyone COULD focus on that whimpering – they are merely filtered in your ancestor’s favor.
Lvl 3. You gain the ability to suddenly “remember” obscure facts and opinions that makes sense for your ancestors to have known/had. These bits and pieces of memories feel much like eavesdropping on the past for the briefest of moments.
Lvl 4. You can amplify the healing effects of the mass by spending a spell per post, curing most illnesses, poisons, and healing open wounds with the effectiveness of the Heal spell.
Lvl 5. The mass is thought to be a collection of memories, emotions and traces of the spirits of your lineage. That seems to bare out when you suddenly remember an ancestral skill you don't recall learning, based on your lineage. (Skill must be staff approved)
Lvl 6. Your amplified healing ability is now more comparable to the Restore spell than Heal, those healed in this way gain knowledge of your ancestral skill for the duration of their next or current quest. If you know the Restore spell you may heal two people with a single spell per post.
Lvl 7. You recall an additional new skill, this one also based on your lineage. (Skill must be staff approved)
Lvl 8. Your resonance with the power within you allows you to cast an additional vital spell per post whenever your use of that spell would be approved by your ancestor(s). Staff Note: Yeah, it’s fine if this is “most of the time”.
Lvl 9. You recall an additional new skill, this one also based on your lineage. (Skill must be staff approved)
Lvl 10. You draw forth and physically manifest the mass, creating a golden iridescent cloud that detaches from you. Follow it to find one of the hidden corners of the world, master what awaits you without the aid of the mass in order to reclaim it and more. (Personal quest, either ran by staff or approved by staff)


Spells
Level 1
Drift - Thicken the air beneath you just enough that if you are falling it slows your decent and allows for a soft landing.
Grow -Rapidly accelerate the growth of a plant or seed by the equivalent of several months.
Level 2
Channel - Aid electricity in passing though you, granting you protection from electrical charges and allowing you to redirect the blast. Usable once every five posts.
Trellis - With a touch, cause vines to erupt from the ground and crawl up the side of a vertical surface, creating a climbable surface.
Level 3
Charged Grasp - Rapidly vibrate the air around your hands to generate a field of damaging electricity around them. Electricity will channel into any metal weapons you are holding.

Weapons and Armor
Forgewood Heart - A thin 5' wooden staff with a small diamond shaped green gem with flecks of silver embedded in it towards the top. This staff is modifier 3 but the gem takes up a slot. This staff counts as either a living plant or the ground for the purposes of casting your vital spells and conducts electricity as well as if it were metal.

Other Magical Possessions

Other Mundane Possessions

Gold:80
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#2
Looks good to me.
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