Per a talking with Avo: Just a dab will likely be a thing worked on for level 6, 9, and 10. New thing being discussed.
Poison Condensation: By using a spell per post, Serena can use her mist to extract a fast acting contact toxin from her immunity to be put over her body and possessions which can be maintained as two summon slots. (Idk on the summon slot part, depends on your thoughts of power balance. Maybe do something like can't use other mistkeeper abilities with it?). This toxin will cause localized paralysis to any who touch it. The paralysis is temporary, lasting only a couple minutes from last exposure. If she uses this on the right areas, she can cause serious problems; such as paralyzing someone's throat.
from DAK:
With a spell per post, Bunny can exude from her skin a concoction of toxins that mirror her immunities. On contact with living beings, the poison acts as a paralytic, fought off by adrenaline. The first post of contact cause a tingling sensation, the next a loss of sensation in the surrounding area, the third a loss of physical strength equivalent to one level and the fourth and all subsequent posts paralyses the target. Abilities that boost adrenaline or cause rage can be used to reverse the effects by one post, those who are not agitated (like in combat) are effect twice as quickly.
Poison Condensation: By using a spell per post, Serena can use her mist to extract a fast acting contact toxin from her immunity to be put over her body and possessions which can be maintained as two summon slots. (Idk on the summon slot part, depends on your thoughts of power balance. Maybe do something like can't use other mistkeeper abilities with it?). This toxin will cause localized paralysis to any who touch it. The paralysis is temporary, lasting only a couple minutes from last exposure. If she uses this on the right areas, she can cause serious problems; such as paralyzing someone's throat.
from DAK:
With a spell per post, Bunny can exude from her skin a concoction of toxins that mirror her immunities. On contact with living beings, the poison acts as a paralytic, fought off by adrenaline. The first post of contact cause a tingling sensation, the next a loss of sensation in the surrounding area, the third a loss of physical strength equivalent to one level and the fourth and all subsequent posts paralyses the target. Abilities that boost adrenaline or cause rage can be used to reverse the effects by one post, those who are not agitated (like in combat) are effect twice as quickly.


