08-07-2018, 07:03 PM
(This post was last modified: 08-07-2018, 07:07 PM by Magikeeper.)
Dalton appeared to have some real skill when it came to turning magical beast parts into items, the sap taking the intent to be paired quite well. In it's own way, at least...
Mischievous Youth - A drakebone sap carved with a pattern of waving lines. The pattern was more evocative of tides than heat waves. Modifier 1
Messmaking - By using a spell per post, the wielder may reduce the force both taken and received by the sap by a strength level in order to unleash a massive, weak-strength splash of water in all directions relative to the force of the blow(s). Water created this way lasts until end of encounter, unlike normal water magic. About a gallon for average strength, plus one gallon per level past that.
Weather Prank - Every now and then* the wielder can sense the time is right - by striking a specific target and using Messmaking the effect instead creates an obscuring 30' radius fog that lingers until the end of their next post. *The time is right whenever both of the following are true: The number of words in the first sentence of the target's last post is a multiple of 5 AND the player running the wielder feels like it.
Cold Sea Vigor - The sap repairs itself quickly while submerged and is extremely resistant to cold temperatures.
--
The charm was one of Garza's more powerful items, as it were, albeit one that was rather hard to re-sell due to how dangerous it was to most would-be wielders..
OilSea Charm - A necklace made from sapphire, ruby, iron, and onyx whose pattern evokes the sense of a wild and oily tide. Modifier 3
Tide Igniter - Water and ice in physical contact with the wielder become a lightly obscuring navy blue, the effect spreading over time as though the wielder had an infinite amount of food coloring gushing out of their body. The water/ice shifts back after a post if no longer in contact with the wielder or farther than 3' from their person. Water effected this way burns like oil, ice affected this way burns like charcoal. Internal ice/water and water fully soaked into things (not by itself / on a surface) is not effected in this way.
Mischievous Youth - A drakebone sap carved with a pattern of waving lines. The pattern was more evocative of tides than heat waves. Modifier 1
Messmaking - By using a spell per post, the wielder may reduce the force both taken and received by the sap by a strength level in order to unleash a massive, weak-strength splash of water in all directions relative to the force of the blow(s). Water created this way lasts until end of encounter, unlike normal water magic. About a gallon for average strength, plus one gallon per level past that.
Weather Prank - Every now and then* the wielder can sense the time is right - by striking a specific target and using Messmaking the effect instead creates an obscuring 30' radius fog that lingers until the end of their next post. *The time is right whenever both of the following are true: The number of words in the first sentence of the target's last post is a multiple of 5 AND the player running the wielder feels like it.
Cold Sea Vigor - The sap repairs itself quickly while submerged and is extremely resistant to cold temperatures.
--
The charm was one of Garza's more powerful items, as it were, albeit one that was rather hard to re-sell due to how dangerous it was to most would-be wielders..
OilSea Charm - A necklace made from sapphire, ruby, iron, and onyx whose pattern evokes the sense of a wild and oily tide. Modifier 3
Tide Igniter - Water and ice in physical contact with the wielder become a lightly obscuring navy blue, the effect spreading over time as though the wielder had an infinite amount of food coloring gushing out of their body. The water/ice shifts back after a post if no longer in contact with the wielder or farther than 3' from their person. Water effected this way burns like oil, ice affected this way burns like charcoal. Internal ice/water and water fully soaked into things (not by itself / on a surface) is not effected in this way.



