07-03-2018, 08:25 PM
(This post was last modified: 07-06-2018, 08:08 AM by Serena Noveau.)
Serena Noveau
Race: Shifter/ White Rabbit
Gender: Female
Age: 18
Height: 5’5”
Weight: You NEVER ask that to a Lady.
Strength: Average
Physical Description/ Personality: Long straight white hair that is either styled in a bun, braid or gorgeous up-do. She has piercing deep blue eyes and pale skin that looks similar to a doll. Her stunning facial features are covered in light make up, making her lashes black at night, her cheeks pink, and her lips a deep red. Her hourglass figure is lean in the right places, and curvy in others. She walks with confidence as one expects and her movements are nothing but feminine and graceful. At first glance she looks stuck up, yet she is simply acting what is appropriate of her sort of status. Serena is smart as a whip when it comes to books and knowledge. When comfortable and alone she burps, cackles and lets loose her true warm friendly nature.
She originally did not look so pale, after she merged with a white rabbit, her skin paled, and her hair changed color. In her shifter form she has long white rabbit ears that stand straight up and allow her to hear VERY well, her muscles in her legs change, allowing her to jump a lot higher and move very quickly. The skin on her nose turns into a shade of pink and becomes more animated; it also allows her to smell better. Her eyes turn to a shade of deep red. and... she also develops a white fluff ball of a tail, DO NOT TOUCH IT. Or she may just end up killing you… for real. On her cheeks a few very fine almost practically through whiskers appear, allowing her to sense things. Like air or fine changes to the environment. She wears her mist from her mistkeeper aspect around her neck like a scarf.
Apparel: Serena has many outfits, all showing her status of course, her parents would not have it any other way. Her fighting apparel though is a form fitting one consisting of black leather pants with laces on the side starting from the knee down, and an intricate black one shoulder leather bustier with a choker with the lacing in the back. She wore long leather gloves that went midway up her arms and leather boots that seemed quick to take off if necessary. Her “casual outfit” is a loose intricate white blouse with a black corset, tight cloth pants with a long skirt over them that is tied up on one side and calf high custom boots. She tends to wear gloves a lot. Serena also has a large black hooded cape to keep the rain off of her, and also to make herself a little less easily known. As for her formal outfits.... she has too many.
Backstory: Serena was born to a poor shifter family that consisted of carnivorous shifters. A few weeks after her birth Serena merged with a white rabbit. Appalled by her choice in spirit her parents wanted to get rid of the child. Lady and Lord Noveau adopted her from the couple seeing as both of them were herbivore shifters and unable to produce a child of their own. Growing up Serena got the best education her parents could afford, which is a lot! She learned about many things, but one subject caught her eye. Serena was intensely curious about anything dealing with poisons, hallucinates, and any mind or body altering drug. While her parents worried about her like for things of that nature, they decided to hire someone to teach her about medicine. The teacher stunned by Serena’s intense interest decided to teach her everything she could about both poisons, hallucinogens, and other body/mind altering drugs. She made sure to teach her the antidotes for all of them of course. It was soon after that when Serena began developing her own strains and antidotes for them; Even going as far as covering herself in them to use as a weapon. She is known as the Poison Princess among those in the medical field and is looked up to as the youngest genius in this field. She is noted to be on the cutting edge of this subject and any free time she has is spent developing new potions and furthering her understanding of this subject. Her parents have since embraced her love for anything poison, especially since her brain is raking in a ludicrous amount of money for them. Since she is of wedding age Serena’s parents have set her up in an arranged marriage. Serena does not wish to get married, she is too young, and has the whole world to see! New species of poisonous mushrooms to find! She did not want to marry some stuck up man. She wanted to marry for love. She convinced her parents if she could prove herself that she could take care of herself then to at least allow her 5 years of traveling around the land for her “studies”. A messenger from Ariella appeared at their door asking for assistance in the Baron Games. Her parents decided a good way for her to prove herself would be in the Baron Games. If she could help Arielle win, then she may travel for five years before being wed. Serena agreed, and set off after preparation. She will help her best friend win, and then she will be free.. for a while at least. She plans on traveling with her best friend Annabeth. After all, they have been through a lot together.
The Story Of (Character):
Affiliations and Contacts:
Annabeth- Best friend (will be joining her for travel after Baron's game)
Arielle Cyprien- Good friend
Lord and Lady Noveau- Adopted Parents
Skills and Abilities
Immunity from Profession- Due to Serena’s strange toxin abilities she has developed complete immunity to all poisons, toxins, and venom leaving her able to ingest, breathe in, or apply any of these on her skin no matter the level of toxicity. (1 Minor)
Toxicologist Par Excellence - Serena's knowledge of poisons and antidotes is as deep as the sea. She can identify virtually any toxin and recall the proper counter-measure to boot! (Bought ability. Owe Magi 10 more gp)
The Poison Princess - Serena has been helping the Delvina nobles better defend themselves from would-be assassins, acquiring favors she's spent on acquiring additional tomes, samples, and customers to further hone her knowledge. This has given her some renown, and there are usually a few nobles and studious physicians in any given major city that have heard of her name and skills. (2 Minor)
Touching - Serena may exude a contact poison from her hands, allowing her paralyze her foes. Calm or unsuspecting targets absorb the poison quickly, immediately losing a level of strength until two posts after contact is broken. If contact is maintained the weakness will turn to paralysis in two more posts. In combat, the poison interacts with adrenaline to alter its effects, one post of contact causes tingling, another transforms the tingling into a painful burning sensation, a third post of contact paralyses the immediate area around the contact for three posts. (Forged Road 1 Minor)
NO TOUCHING - When things are dire, Serena can tap into her sense of fear to amp up the toxins, making herself a fountain of paralysis. She exudes wave after wave of toxin from her body out into her mists. At the outer edges of the mist this effect causes a dangerous feeling tingling, this progresses to a painful burning sensations as the draw to 9 feet away, they lose a strength level at 5 feet and a further strength level is they draw to within 1 foot. This ability is emotional taxing, and fizzles away when Serena acts in an actively aggressive manner. When targets leave the mist or the effect is ended, they retain their level of poison for one post, then reduce it by one step every post thereafter. (Forged Road 1 Minor)
Shifter Boost (Never missed leg day) - Due to Serena being a shifter she is able to jump a lot higher, hear a lot more, smell more, and move very quickly. (1 Minor)
Aspect: Forged Road- Princess of Poison
Serena wants to learn anything and everything about poisons, hallucinogens, and mind altering drugs. As well as learn the antidotes for each one of them. She is on the cutting edge of this line of work and since has developed permanent immunity to all poisons, hallucinogens and any kind of mind altering drug. She wishes to travel the lands in search of new ingredients for her recipes.
Leveled Talent
Aspect: Water Aspect: Mistkeeper
Leveled Talent
MISTKEEPER - Your innate water magics cause and pall of fine mist to passively form in a 10' radius around you.
Lvl 0. You can control the shape and density of the mists within 10' of you. The more compacted it is, the more opaque. Can be shaped into intangible apparel if you want it out of the way.
Lvl 1. The mists cannot be controlled/manipulated by anyone except you, and almost instantly reform if somehow dispersed.
Lvl 2. You are able to sense disturbances in the mists, giving you early warning if someone is trying to sneak up on you.
Lvl 3. You can thicken the mists and increase their opacity without compacting them, turning it into a cloud that totally obscures yourself from view.
Lvl 4. You can raise the temperature of the/sections of the mists so rapidly they expand in a burst of steam that repels and scalds anything before it with average strength. Steam quickly cools and reverts to its regular state. Usable once every other post.
Lvl 5. You can rapidly condense the mists around a target within its reach, extinguishing flames and choking living creatures. Usable once every three posts.
Lvl 6. The mists pull in and condense the lingering magics of the world to gain a new ability. Choose an emotion, concept, or kind of liquid. The mists permanently gain a special ability based on that choice.
Lvl 7. You gain fine control over the temperature or the mists, making portions of it anything from freezing to exhaustively hot. Hot mists expand to twice their normal size but cannot be used for any other purpose, freezing mists condense to half size but can flash freeze water. The mists keep your own body whatever temperature you desire.
Lvl 8. You can convert portions of the mist within 5’ of you to water or even ice with enough speed to react to attacks (Barriers, weapons, etc). More complicated maneuvers than forming a simple barrier demands concentration (counts as a spell per post). Any of the ice or water formed this way reverts back to mist a post later. Usable once every other post.
Lvl 9. The mists further refine their intrinsic magics to gain another ability based on the chosen emotion, concept, or liquid.
Lvl 10. You develop a custom WM-approved mist technique/ability.
Spells
Water- Lvl 1- Filter - Wave your hand over up to a gallon of water to remove any minor impurities from it.
Water-Lvl 2- Shards - Draw the water from the air around you and freeze it to form a trio of ice shards that can be thrown like blades.
Water-Lvl 3- Flow - Passive. You can control and shape up to a gallon of liquid water/ gallon's worth of mist/snow at a time as though it were an extension of yourself. Control is limited to sight and guided by hand and arm movements.
Water-Lvl 4- Gush - Stomp your foot to cause a spring of water to erupt from the ground in a nearby spot of your choosing with the force of an average strength punch. Lasts for a few seconds, generating several gallons of water.
Weapons and Armor
A Ladies' Safety Dagger- Serena carries a intricate steel dagger with her family's crest engraved in the dagger near the hilt, it is very sharp. It is obvious that it was crafted by a master smith. It was given to Serena as a defense weapon. She prefers to use it as a letter opener, or mushroom harvester. Beautiful and deadly.
Other Magical Possessions
Other Mundane Possessions
Quill, Ink, and Journals- For her scribbles, recipes, drawings of mushrooms and note taking.
Backpack- For carrying everything of course. Serena insisted on just a normal plain looking backpack for her travels.
Gold:
-10 (In Debt. Granted permission from MK)
Race: Shifter/ White Rabbit
Gender: Female
Age: 18
Height: 5’5”
Weight: You NEVER ask that to a Lady.
Strength: Average
Physical Description/ Personality: Long straight white hair that is either styled in a bun, braid or gorgeous up-do. She has piercing deep blue eyes and pale skin that looks similar to a doll. Her stunning facial features are covered in light make up, making her lashes black at night, her cheeks pink, and her lips a deep red. Her hourglass figure is lean in the right places, and curvy in others. She walks with confidence as one expects and her movements are nothing but feminine and graceful. At first glance she looks stuck up, yet she is simply acting what is appropriate of her sort of status. Serena is smart as a whip when it comes to books and knowledge. When comfortable and alone she burps, cackles and lets loose her true warm friendly nature.
She originally did not look so pale, after she merged with a white rabbit, her skin paled, and her hair changed color. In her shifter form she has long white rabbit ears that stand straight up and allow her to hear VERY well, her muscles in her legs change, allowing her to jump a lot higher and move very quickly. The skin on her nose turns into a shade of pink and becomes more animated; it also allows her to smell better. Her eyes turn to a shade of deep red. and... she also develops a white fluff ball of a tail, DO NOT TOUCH IT. Or she may just end up killing you… for real. On her cheeks a few very fine almost practically through whiskers appear, allowing her to sense things. Like air or fine changes to the environment. She wears her mist from her mistkeeper aspect around her neck like a scarf.
Apparel: Serena has many outfits, all showing her status of course, her parents would not have it any other way. Her fighting apparel though is a form fitting one consisting of black leather pants with laces on the side starting from the knee down, and an intricate black one shoulder leather bustier with a choker with the lacing in the back. She wore long leather gloves that went midway up her arms and leather boots that seemed quick to take off if necessary. Her “casual outfit” is a loose intricate white blouse with a black corset, tight cloth pants with a long skirt over them that is tied up on one side and calf high custom boots. She tends to wear gloves a lot. Serena also has a large black hooded cape to keep the rain off of her, and also to make herself a little less easily known. As for her formal outfits.... she has too many.
Backstory: Serena was born to a poor shifter family that consisted of carnivorous shifters. A few weeks after her birth Serena merged with a white rabbit. Appalled by her choice in spirit her parents wanted to get rid of the child. Lady and Lord Noveau adopted her from the couple seeing as both of them were herbivore shifters and unable to produce a child of their own. Growing up Serena got the best education her parents could afford, which is a lot! She learned about many things, but one subject caught her eye. Serena was intensely curious about anything dealing with poisons, hallucinates, and any mind or body altering drug. While her parents worried about her like for things of that nature, they decided to hire someone to teach her about medicine. The teacher stunned by Serena’s intense interest decided to teach her everything she could about both poisons, hallucinogens, and other body/mind altering drugs. She made sure to teach her the antidotes for all of them of course. It was soon after that when Serena began developing her own strains and antidotes for them; Even going as far as covering herself in them to use as a weapon. She is known as the Poison Princess among those in the medical field and is looked up to as the youngest genius in this field. She is noted to be on the cutting edge of this subject and any free time she has is spent developing new potions and furthering her understanding of this subject. Her parents have since embraced her love for anything poison, especially since her brain is raking in a ludicrous amount of money for them. Since she is of wedding age Serena’s parents have set her up in an arranged marriage. Serena does not wish to get married, she is too young, and has the whole world to see! New species of poisonous mushrooms to find! She did not want to marry some stuck up man. She wanted to marry for love. She convinced her parents if she could prove herself that she could take care of herself then to at least allow her 5 years of traveling around the land for her “studies”. A messenger from Ariella appeared at their door asking for assistance in the Baron Games. Her parents decided a good way for her to prove herself would be in the Baron Games. If she could help Arielle win, then she may travel for five years before being wed. Serena agreed, and set off after preparation. She will help her best friend win, and then she will be free.. for a while at least. She plans on traveling with her best friend Annabeth. After all, they have been through a lot together.
The Story Of (Character):
Affiliations and Contacts:
Annabeth- Best friend (will be joining her for travel after Baron's game)
Arielle Cyprien- Good friend
Lord and Lady Noveau- Adopted Parents
Skills and Abilities
Immunity from Profession- Due to Serena’s strange toxin abilities she has developed complete immunity to all poisons, toxins, and venom leaving her able to ingest, breathe in, or apply any of these on her skin no matter the level of toxicity. (1 Minor)
Toxicologist Par Excellence - Serena's knowledge of poisons and antidotes is as deep as the sea. She can identify virtually any toxin and recall the proper counter-measure to boot! (Bought ability. Owe Magi 10 more gp)
The Poison Princess - Serena has been helping the Delvina nobles better defend themselves from would-be assassins, acquiring favors she's spent on acquiring additional tomes, samples, and customers to further hone her knowledge. This has given her some renown, and there are usually a few nobles and studious physicians in any given major city that have heard of her name and skills. (2 Minor)
Touching - Serena may exude a contact poison from her hands, allowing her paralyze her foes. Calm or unsuspecting targets absorb the poison quickly, immediately losing a level of strength until two posts after contact is broken. If contact is maintained the weakness will turn to paralysis in two more posts. In combat, the poison interacts with adrenaline to alter its effects, one post of contact causes tingling, another transforms the tingling into a painful burning sensation, a third post of contact paralyses the immediate area around the contact for three posts. (Forged Road 1 Minor)
NO TOUCHING - When things are dire, Serena can tap into her sense of fear to amp up the toxins, making herself a fountain of paralysis. She exudes wave after wave of toxin from her body out into her mists. At the outer edges of the mist this effect causes a dangerous feeling tingling, this progresses to a painful burning sensations as the draw to 9 feet away, they lose a strength level at 5 feet and a further strength level is they draw to within 1 foot. This ability is emotional taxing, and fizzles away when Serena acts in an actively aggressive manner. When targets leave the mist or the effect is ended, they retain their level of poison for one post, then reduce it by one step every post thereafter. (Forged Road 1 Minor)
Shifter Boost (Never missed leg day) - Due to Serena being a shifter she is able to jump a lot higher, hear a lot more, smell more, and move very quickly. (1 Minor)
Aspect: Forged Road- Princess of Poison
Serena wants to learn anything and everything about poisons, hallucinogens, and mind altering drugs. As well as learn the antidotes for each one of them. She is on the cutting edge of this line of work and since has developed permanent immunity to all poisons, hallucinogens and any kind of mind altering drug. She wishes to travel the lands in search of new ingredients for her recipes.
Leveled Talent
Aspect: Water Aspect: Mistkeeper
Leveled Talent
MISTKEEPER - Your innate water magics cause and pall of fine mist to passively form in a 10' radius around you.
Lvl 0. You can control the shape and density of the mists within 10' of you. The more compacted it is, the more opaque. Can be shaped into intangible apparel if you want it out of the way.
Lvl 1. The mists cannot be controlled/manipulated by anyone except you, and almost instantly reform if somehow dispersed.
Lvl 2. You are able to sense disturbances in the mists, giving you early warning if someone is trying to sneak up on you.
Lvl 3. You can thicken the mists and increase their opacity without compacting them, turning it into a cloud that totally obscures yourself from view.
Lvl 4. You can raise the temperature of the/sections of the mists so rapidly they expand in a burst of steam that repels and scalds anything before it with average strength. Steam quickly cools and reverts to its regular state. Usable once every other post.
Lvl 5. You can rapidly condense the mists around a target within its reach, extinguishing flames and choking living creatures. Usable once every three posts.
Lvl 6. The mists pull in and condense the lingering magics of the world to gain a new ability. Choose an emotion, concept, or kind of liquid. The mists permanently gain a special ability based on that choice.
Lvl 7. You gain fine control over the temperature or the mists, making portions of it anything from freezing to exhaustively hot. Hot mists expand to twice their normal size but cannot be used for any other purpose, freezing mists condense to half size but can flash freeze water. The mists keep your own body whatever temperature you desire.
Lvl 8. You can convert portions of the mist within 5’ of you to water or even ice with enough speed to react to attacks (Barriers, weapons, etc). More complicated maneuvers than forming a simple barrier demands concentration (counts as a spell per post). Any of the ice or water formed this way reverts back to mist a post later. Usable once every other post.
Lvl 9. The mists further refine their intrinsic magics to gain another ability based on the chosen emotion, concept, or liquid.
Lvl 10. You develop a custom WM-approved mist technique/ability.
Spells
Water- Lvl 1- Filter - Wave your hand over up to a gallon of water to remove any minor impurities from it.
Water-Lvl 2- Shards - Draw the water from the air around you and freeze it to form a trio of ice shards that can be thrown like blades.
Water-Lvl 3- Flow - Passive. You can control and shape up to a gallon of liquid water/ gallon's worth of mist/snow at a time as though it were an extension of yourself. Control is limited to sight and guided by hand and arm movements.
Water-Lvl 4- Gush - Stomp your foot to cause a spring of water to erupt from the ground in a nearby spot of your choosing with the force of an average strength punch. Lasts for a few seconds, generating several gallons of water.
Weapons and Armor
A Ladies' Safety Dagger- Serena carries a intricate steel dagger with her family's crest engraved in the dagger near the hilt, it is very sharp. It is obvious that it was crafted by a master smith. It was given to Serena as a defense weapon. She prefers to use it as a letter opener, or mushroom harvester. Beautiful and deadly.
Other Magical Possessions
Other Mundane Possessions
Quill, Ink, and Journals- For her scribbles, recipes, drawings of mushrooms and note taking.
Backpack- For carrying everything of course. Serena insisted on just a normal plain looking backpack for her travels.
Gold:
-10 (In Debt. Granted permission from MK)



