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Jack Johnson [ChangeAsYouLike]
#1
I put general aspect benefits and such in spoiler boxes, described basic acrobatics, etc to make it easier to pick up the character. Anyway, change whatever you want:

Name: Jack Johnson
Race: Human
Age: 25
Height: 5’7”
Strength: Average
Appearance:
Apparel:

Backstory: Nothin' special; Jack was just some young punk filching small change on the streets. Now he's not so young, and not so interested in small change.

Affiliations
> PC: None
> NPC: None. Most his buds are locked up or down in the dirt, that's how it was.

Abilities

Jack be Nimble - Jack has the equivalent of basic acrobatics training. (Honing muscles, developing good balance and general acrobatic ability, etc. Also enables him to do complex acrobatic stunts
(flips, etc), but not while doing other things.
(Warrior Prodigy bonus Minor)

Jack be Quick - Jack has cultivated the ability to propel himself across the ground with a burst of magical energy, although him to dash 10' in the time it takes the average person to take a step. Usable once every four posts. This doesn't allow him to maneuver (swing a sword, etc) any faster than normal. (1 Minor)

Aspect: Fire Branded
Your natural talent has the following benefits:
> Once per post you can cast a 2nd level or lower fire spell without it counting towards your spells per post. You cannot use this to cast more than two spells in a post, even if you have other abilities that let you cast extra spells (e.g. If you have both Fire Branded and Earth Bound you can't cast a spell, a bonus fire spell, and a bonus earth spell in the same post because 3 > 2).
> Any of your fire spells that act with some level of effective strength (average, strong, etc), are one level stronger.
> It takes far less effort than normal for you to learn fire magic - you need only spend 30g per spell level to learn new fire spells.
> You can learn the highest level spells (8+) of the fire art.

Lord of Flames - Jack has no need for candlesticks.
Level 0 - Natural flames, extreme heat and your own conjured fire refuse to hurt you, their master.
Level 1 - You may take hold of non-magical flames with your hands and move them from place to place, your magic fuels them while held.
Level 2 - You may alter your fire spells to instead produce Phantom Flames. Bright red, phantom flames are twice the size of normal flames but burn with negligible heat.
Level 3 - You may alter your fire spells to instead produce Dark Flames. Pitch black, dark flames are slightly hotter than normal flames but give off no light as they burn.


Aspect: Warrior Prodigy
> You possess the equivalent of the Martial Stances and Techniques basic training (I.E. You already "completed" the training [no BP/Gold needed]).
You gain an additional minor. This minor must be somehow related to your LS or otherwise be physical in nature (Acrobatic ability, increased starting strength, a fighting technique, etc).
> The number of times you need to use warrior techniques to master them is halved.

Stealth Tactics - 0/5 BP
Lvl 0. Wielding stealth and misdirection in battle benefits from a more general understanding of deception, and it is common for those who follow this path to be rather surreptitious. Jack is no exception, and thus possess the equivalent of basic stealth training.


Subtle Hands - Jack's always been good with his hands, and has had more than a little practice. (Slight of Hand skills, effective cost 90g)
> Jack can easily pick up small objects with his hand, hide items in his sleeves or pockets, and/or withdraw items from his sleeves/pockets without notice.
> He's also capable of shifting items from hand to hand, making them disappear by secreting them anywhere on his person.

Spells
Fire
Lvl 1 - Ignite - Snap your finger to cause a very small intense burst of heat in a spot you are looking at. Can be used to start a small fire if used on highly flammable materials.
Lvl 2 - Fireball - Summon into your hand a semi-solid ball of flame that can be thrown. On impact it explodes with the force of an average Strong punch.
Lvl 3 - Torch - Release from your fingertip a 2" jet of intense flame capable of cutting through metal over time.


Weapons
Firesnakes - A pair of 2' long short-swords made of a reddish steel, with a snake motif on both hilts. In bracer form they look like metal serpents wrapped around the wearer's arms.
> Coiling Serpents Both blades can transform to and from bracer form, slithering into position in a brief flash of harmless fire.
> Fire Eaters Once per seven posts one or both blades can consume a small (~1 cubic feet worth) amount of fire they are brought into contact with. Their wielder may then choose to have blades/bracers become searing hot for four posts. This heat does not effect the wielder and/or their possessions. If the consumed fire had been modified, such as doubled in size by a magical effect, the wielder may choose to also alter one or both blades/bracers the same way for the duration of the effect. (1.5 Minors)

Non-Weapon Magic Items
Shadow Belt(Worn) – A belt whose hidden pouches are lined with enveloping runes to greatly increase their carrying capacity. The openings can stretch enough to fit in objects as thick as a hand. [.5 Minor]

Other Non-Magical Gear:
> Dried Food and Such (Belt)
> Lockpicks (He'd always meant to learn how to use those..), a compass, a small mirror, a crowbar, a spool of thread, a small dagger, and some treats for angry dogs. (Belt)

Gold: 50g
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