12-22-2015, 07:29 PM
(This post was last modified: 07-27-2018, 08:43 AM by Lilly Mato.)
At A Glance
Name: Lilith Mato-Mendez
AKA: Lilly Mato
Age: Restless
Race: Half-Fatascuro
Appearance: Lilly is a slight little thing, and probably would have been so without her fey parentage. As it is she stands an inch under five feet with the wiry build of a gymnast. Her ebony hair is completely wild if not pulled back into a tight, short tail, a thick and tangled mess that takes an eternity to get straight. Her eyes are shocking crimson colouration and seem to dart around rooms just a little too much.
Apparel: Lilly's outfits change fairly often but there is not one among us who is not a creature of habit. She usually ends up wearing a sleeveless blouse in a dark shade, a matching long sleeved jacket and loose flowing trousers with her comically huge black boots.
Background: Lilly's mother was never the same once her father moved on, leaving her alone with a small child and without the euphoria of his presence. It took years for the depression to finally take its toll and by that time Lilith had already left home. For a long time, Lilly sulked around Avarka, skipping from town to town trying to fight off a constant malaise. One night she spotted a particularly annoying Tiburon noble wandering about and decided to liberate him of his watch. From that night on, Lilly had found a way to fight off the depression her father had left behind, chaos. Affecting change on the world made her feel better, so she would change as much as she could.
Aspects, Talents and Skills
Warming Presence - Lillith has inherited a little something from her father; a presence that affects those around her as though radiating outward.
- Spreading Warmth - Lilly's mere presence is a little like a nip of brandy, it warms the cold spots and loosens the tongue just a little.
- Feel the Heat - As a half fatascuro, Lilly has an innate sense of the levels of physical yearning and lust a given group is experiencing. With a little magical push she can inflame this to make those around her more likely to act on those feelings.
Our Lady of Flames - Lillith has a relationship with flames and fires. They seem to whisper to her, waiting for commands as if she were their master. Lilly finds learning fire spells comes more easily to her than others and her efforts in that regard are more frequent and forceful. [Fire Branded ; Lord of Flames]
0 - Natural flames, extreme heat and your own conjured fire refuse to hurt you, their master.
1 - You may take hold of non-magical flames with your hands and move them from place to place, your magic fuels them while held.
2 - You may alter your fire spells to instead produce Phantom Flames. Bright red, phantom flames are twice the size of normal flames but burn with negligible heat.
3 - You may alter your fire spells to instead produce Dark Flames. Pitch black, dark flames are slightly hotter than normal flames but give off no light as they burn.
4 - Your mastery of non-magical flames is such that you can cause them to come free from their sources and flow through the air like water under your command. Flames removed from fuel sources will eventually be extinguished by this movement unless they find a new home.
5 - You may alter your fire spells to instead produce Frostbite Flames. Bright cerulean, frostbite flames burn cold and are the perfect foil to heat resistant foes. Items and people burned with frostbite flames are coated in a thin layer of painfully cold frost.
Our Mistress of Blades - A gift from a wintry fey in exchange for a small amount of something interesting. Lilly has been granted the ability to mould a small amount of ice to do her bidding. [Levelled by Water Magic]
0 - Lilith's skin contains a thin, barely visible layer of ice beneath the surface. The ice is almost as tough as leather and slowly refreezes after breaking or thawing. In hot weather or when surrounded by flames, the ice causes the skin to completely pale.
1 - Lilith can secrete water from her hands and form simple objects out of it. Using a spell per post she may then freeze the item, creating a fragile object no larger than a cubic foot. The ice can be of any colour, and transparency. Any unused liquid evaporates immediately.
2 - Lilith develops an innate understanding of how temperature flows between objects. Lilith's ice creations can be quickly formed with fire deflecting or chilling properties.
Redistribution Specialist - Lilly has a driving need to affect change on the world in one way or another. Since she also needs to eat, she has made it her profession. Whether someone needs artwork liberate from someone else's vault or a person to be moved from this life to the next, Lilly Mato can change things for you. [Forged Road]
- Deft Hands - Lilly is trained in basic lock picking and is able to lift small items without notice.
- Surprise is Important - There is no point in being able to get through a locked door in the dead of night if you make the noise of a tavern while doing so. Lilly is trained in stealthy movements and is mindful of the myriad ways her body can betray her.
Spells and Magics
Fire Spells
1 - Warm - Slightly stoke the heat of a target, warming an object or making a cold person feel warm or an already warm person feel discomfort.
2 - Fireball - Summon into your hand a semi-solid ball of flame that can be thrown. On impact it explodes with the force of a strong punch.
2 - Snuff - Disrupt an existing non-magical flame. Can extinguish smaller fires and weaken larger ones.
3 - Torch - Release from your fingertip a 2" jet of intense flame capable of cutting through metal over time.
4 - Endure - Your body can tolerate extreme heat far longer than other creatures, and you can safely breath carbon monoxide and other toxic gasses for short periods of time (a few minutes). [Passive]
5 - Summon Fire Aspect - Summon a small wildcat made of living flame. A 'lethal' blow disperses the flame. The wildcat can create and maintain a single copy of itself from any suitably large non-magical flame.
Water Spells
1 - Filter - Wave your hand over up to a gallon of water to remove any minor impurities from it.
Weapons, Accessories and Valuables
Old Reliable - A sap crafted from a fire-touched drake bone, lightweight but delicately carved with waving lines. [Modifier 3]
- Heatwave - Items struck by Old Reliable are heated by its magic, successive impacts may cause conductive weapons to be difficult to hold and multiple strikes to the head are likely to cause heatstroke.
Smokeform Boots - Boots of charred looking black leather, veined with cracks that seem to lie beneath the surface of the material. Despite looking about two sizes too big, these boots are perfectly comfortable and cause no tripping hazard. [Modifier 1]
- Smokeform - Allows the wearer to temporarily transform themselves into an immobile cloud of smoke for up to three posts, after which they must wait two posts before doing so again. If the cloud is disrupted by a solid object/person they immediately reform in a powerfully dazed state, negating the blow but leaving them unable to cast spells and do much besides stumble about during their next post.
Name: Lilith Mato-Mendez
AKA: Lilly Mato
Age: Restless
Race: Half-Fatascuro
Appearance: Lilly is a slight little thing, and probably would have been so without her fey parentage. As it is she stands an inch under five feet with the wiry build of a gymnast. Her ebony hair is completely wild if not pulled back into a tight, short tail, a thick and tangled mess that takes an eternity to get straight. Her eyes are shocking crimson colouration and seem to dart around rooms just a little too much.
Apparel: Lilly's outfits change fairly often but there is not one among us who is not a creature of habit. She usually ends up wearing a sleeveless blouse in a dark shade, a matching long sleeved jacket and loose flowing trousers with her comically huge black boots.
Background: Lilly's mother was never the same once her father moved on, leaving her alone with a small child and without the euphoria of his presence. It took years for the depression to finally take its toll and by that time Lilith had already left home. For a long time, Lilly sulked around Avarka, skipping from town to town trying to fight off a constant malaise. One night she spotted a particularly annoying Tiburon noble wandering about and decided to liberate him of his watch. From that night on, Lilly had found a way to fight off the depression her father had left behind, chaos. Affecting change on the world made her feel better, so she would change as much as she could.
Aspects, Talents and Skills
Warming Presence - Lillith has inherited a little something from her father; a presence that affects those around her as though radiating outward.
- Spreading Warmth - Lilly's mere presence is a little like a nip of brandy, it warms the cold spots and loosens the tongue just a little.
- Feel the Heat - As a half fatascuro, Lilly has an innate sense of the levels of physical yearning and lust a given group is experiencing. With a little magical push she can inflame this to make those around her more likely to act on those feelings.
Our Lady of Flames - Lillith has a relationship with flames and fires. They seem to whisper to her, waiting for commands as if she were their master. Lilly finds learning fire spells comes more easily to her than others and her efforts in that regard are more frequent and forceful. [Fire Branded ; Lord of Flames]
0 - Natural flames, extreme heat and your own conjured fire refuse to hurt you, their master.
1 - You may take hold of non-magical flames with your hands and move them from place to place, your magic fuels them while held.
2 - You may alter your fire spells to instead produce Phantom Flames. Bright red, phantom flames are twice the size of normal flames but burn with negligible heat.
3 - You may alter your fire spells to instead produce Dark Flames. Pitch black, dark flames are slightly hotter than normal flames but give off no light as they burn.
4 - Your mastery of non-magical flames is such that you can cause them to come free from their sources and flow through the air like water under your command. Flames removed from fuel sources will eventually be extinguished by this movement unless they find a new home.
5 - You may alter your fire spells to instead produce Frostbite Flames. Bright cerulean, frostbite flames burn cold and are the perfect foil to heat resistant foes. Items and people burned with frostbite flames are coated in a thin layer of painfully cold frost.
Our Mistress of Blades - A gift from a wintry fey in exchange for a small amount of something interesting. Lilly has been granted the ability to mould a small amount of ice to do her bidding. [Levelled by Water Magic]
0 - Lilith's skin contains a thin, barely visible layer of ice beneath the surface. The ice is almost as tough as leather and slowly refreezes after breaking or thawing. In hot weather or when surrounded by flames, the ice causes the skin to completely pale.
1 - Lilith can secrete water from her hands and form simple objects out of it. Using a spell per post she may then freeze the item, creating a fragile object no larger than a cubic foot. The ice can be of any colour, and transparency. Any unused liquid evaporates immediately.
2 - Lilith develops an innate understanding of how temperature flows between objects. Lilith's ice creations can be quickly formed with fire deflecting or chilling properties.
Redistribution Specialist - Lilly has a driving need to affect change on the world in one way or another. Since she also needs to eat, she has made it her profession. Whether someone needs artwork liberate from someone else's vault or a person to be moved from this life to the next, Lilly Mato can change things for you. [Forged Road]
- Deft Hands - Lilly is trained in basic lock picking and is able to lift small items without notice.
- Surprise is Important - There is no point in being able to get through a locked door in the dead of night if you make the noise of a tavern while doing so. Lilly is trained in stealthy movements and is mindful of the myriad ways her body can betray her.
Spells and Magics
Fire Spells
1 - Warm - Slightly stoke the heat of a target, warming an object or making a cold person feel warm or an already warm person feel discomfort.
2 - Fireball - Summon into your hand a semi-solid ball of flame that can be thrown. On impact it explodes with the force of a strong punch.
2 - Snuff - Disrupt an existing non-magical flame. Can extinguish smaller fires and weaken larger ones.
3 - Torch - Release from your fingertip a 2" jet of intense flame capable of cutting through metal over time.
4 - Endure - Your body can tolerate extreme heat far longer than other creatures, and you can safely breath carbon monoxide and other toxic gasses for short periods of time (a few minutes). [Passive]
5 - Summon Fire Aspect - Summon a small wildcat made of living flame. A 'lethal' blow disperses the flame. The wildcat can create and maintain a single copy of itself from any suitably large non-magical flame.
Water Spells
1 - Filter - Wave your hand over up to a gallon of water to remove any minor impurities from it.
Weapons, Accessories and Valuables
Old Reliable - A sap crafted from a fire-touched drake bone, lightweight but delicately carved with waving lines. [Modifier 3]
- Heatwave - Items struck by Old Reliable are heated by its magic, successive impacts may cause conductive weapons to be difficult to hold and multiple strikes to the head are likely to cause heatstroke.
Smokeform Boots - Boots of charred looking black leather, veined with cracks that seem to lie beneath the surface of the material. Despite looking about two sizes too big, these boots are perfectly comfortable and cause no tripping hazard. [Modifier 1]
- Smokeform - Allows the wearer to temporarily transform themselves into an immobile cloud of smoke for up to three posts, after which they must wait two posts before doing so again. If the cloud is disrupted by a solid object/person they immediately reform in a powerfully dazed state, negating the blow but leaving them unable to cast spells and do much besides stumble about during their next post.





