REPLACE WITH NAME
Race: shifter (drake)
Gender: Male
Age: appears to be in his twenties
Height: 6'2''
Weight: Below Average - Lean
Strength: Strong (base) - Very Strong(Shifted)
Physical Description: Length, black hair. Deep green eyes. Seemingly lanky. Tall. Tense and reserved posture. Despises his shifted form.
Self-loathing: Lailoken loves the fluidity of his body, but he hates his other natural form, known to him as his Drakane form. As such he will rarely ever choose to be in that form.
(Shifted) Razor-sharp teeth and scales the color of dark emeralds covered most of his body. Turquoise swept down his chest, stomach, and the inside of each of his limbs. Scutes, jagged scale-like structures, ran down the backs of his arms, amassing on his elbows. Black claw-like nails tipped his fingers and toes, and his face was no longer smooth. Rather, it protrude slightly--like the muzzle of a beast--but it was his black horns he hated the most. Two of them grew from his head, arching backwards.
Apparel:
Backstory:
The Story Of Lailoken: WIP
Affiliations and Contacts:
Skills and Abilities
Aspect:
True Mage:
Your natural talent has the following benefits:
You can learn primal magic, the art of raw force and direct manipulation of magic. Primal magic spells cost 30g per spell level to learn.
You automatically learn the Minor Telekinesis and Shield spells.
You can learn the highest level spells (8+) of every art.
Chose a single non-primal magic art.This art is your "focus" = Body
Whenever you learn a 2nd level or higher spell of your focus art, you can learn any lower level primal spell for free (e.g., if your focus is Fire and you buy a level 3 fire spell you can learn a level 2 primal spell for free)
Once per post, you can cast a 2nd level or lower Primal spell without it counting against your spell per post (For example, you could cast shield and another spell in the same post).
Aspect:
Transcendent Body:
Your natural talent has the following benefits:
You gain one of the following Leveled Talents: Adonis, Legion, Flesh Golem. Your level in this talent is equal to the highest level Body spell you know.
You gain an additional summon slot (2->3) that can only be used for body spells.
You can use your summon slots to maintain any physical alterations made to your own body via your 2nd level or lower body spells as though they were summons.
It takes far less effort than normal for you to learn body magic - you need only spend 30g per spell level to learn new body spells.
You can learn the highest level spells (8+) of the body art.
Leveled Talent:
Adonis: Your attunement with body magics passively alters your body, awakening your inner potential turning you into a an embodiment of physical perfection.
Lvl 0. Your skin is clear and flawless, unscarred or marked by blemish or time. You can exercise complete control over your bodily functions (heartbeat and the like).
Lvl 1. Your immune system quickly deals with any illness, disease or pathogen.
Lvl 2. Your eyes are clear and piercing, your irises a brilliant shade of their color. A sense of your choice becomes enhanced.
Lvl 3. Your body rapidly burns excess fat and builds your musculature to maintain a perfect equilibrium. You can control the type of physical sensation for touch causes.
Lvl 4. Your strength level naturally increases by a level. Your leaping ability doubles.
Realm Walk - Lailoken is still tied to the fey realm, and is capable of doing the seemingly impossible act of entering and exiting nature fey territory of the fey realm for a few moments without needing a fey ring. This connection seems to run deep, allowing him to traverse great distances with a few steps as though the realm is helping him via its natural distorted existence. But it isn't quite so easy... [1 Minor]
<ul><li>Good Times Only - The realm is less likely to cooperate the more strongly mortals (including Lailoken) want to use it for things besides simple amusement. Just screwing around with friends seems to always work, but actually accomplishing things is another matter entirely. The power acts somewhat like a party hound with negative interest in getting a real job or having any responsibilities. E.g. this power refuses to solve plots or doing boring stuff like “teleport me to the other side of this ravine”. Unless the plot is nothing more than ‘have an excellent time’, anyway.</li>
<li>Bring Your Friends - Lailoken can bring all willing individuals within 10’ with him, but the power is even less likely to cooperate than usual if there is any hint of being used for things other than simple amusement and merry-making. Teleporting a group to meet their uncle is one thing, teleporting them out of a dungeon they can’t otherwise get out of to meet that uncle and/or teleporting to the side of a sick uncle that needs the medicine in their possession is another.</li>
<li>Always Intentional - Lailoken intrinsically senses whether the realm is going to cooperate or not both before and while attempting to use this power, and can always choose to not use it after all.</li>
</ul>
Rift Hop – By using a spell per post, Lailoken can teleport himself and up to three willing individuals touching him to a location within 15’ that he can see. There is a momentary delay as space very noticeably warps where he is to arrive (Loud + Visible), and those teleported can neither harm nor be harmed by others for about a second after they arrive. He can use this ability once every four posts, or once every seven posts when using it to teleport others. [1 Minor]
Telecho Polyglot: Lailoken's magic passively allows him to communicate. When he speaks, those around him hear it in their own language, and he hears them in his. If anyone in the surrounding area can read a text, then he too can read what is written. He isn't aware of what the sounds of the languages are, or the letters of the words that he reads as it all appears to him as his native language. [.5 Minor]
Changeling: Lailoken has experience operating in forms wildly different than his own. He is comfortable and able to operate normally in any form. This does not grant him the ability to change shapes. [.5 Minor]
Shifter Heritage: His shifted form provides him with natural weapons he can use and boosts his physical strength 1 level, but it also grants him a Unique ability based on the drake spirit that bound with him. He can (DO SOMETHING!) [1 Minor]
Spells
LEVEL 1
Body:
Center - Passive. Strengthen your body's core muscles and shift your center of gravity, allowing you to keep your balance in most situations.
Primal:
Minor Telekinesis - You can manipulate any unattended object in sight that weighs at most 5lb, or push/pull any target with just enough force to lift 5lb. Capable of fine and precise movements. If the object is later grabbed this spell does not end (if maintained).
Shield - Raise your hand, palm out, to generate a barely visible construct of applied force, circular with a 1ft radius, in the air inches from your palm. Acts as a suspended shield, tough as wood (modifier 1). It is frozen in place until you stop maintaining it or recast it elsewhere (is not a summon).
Foothold - The next step you take meets equal upward force, allowing that step to land on a surface level with the last step you took, granting you an extra step or two over open air or liquid.
LEVEL 2
Body:
Mask - Exert your will over the musculature and bone structure of your face, altering your facial appearance as you wish.
Primal:
Hone - By contact generate a film of force over a dull object, granting any dull edges sharpness and refining any already sharp edges.
LEVEL 3
Body:
Harden - Thicken and toughen your skin into a leathery armor, rendering you resistant to slashes and burns.
Primal:
Repel - Passive. You gain the ability to propel the force construct created by your Shield spell, launching the shield forward with average strength. You can have the shield expand when pushed, becoming up to 3' in radius but easier to break through. The shield dissipates after moving 6'.
LEVEL 4:
Body:
Dye - Change the coloration of your skin, eyes, and/or hair.
Weapons and Armor
Daggers - Two mod 4 steel daggers.
Armor - Leather armor designed for fluidity of movement, mod 2
Other Magical Possessions
Other Mundane Possessions
Pets
Gold: 20
Race: shifter (drake)
Gender: Male
Age: appears to be in his twenties
Height: 6'2''
Weight: Below Average - Lean
Strength: Strong (base) - Very Strong(Shifted)
Physical Description: Length, black hair. Deep green eyes. Seemingly lanky. Tall. Tense and reserved posture. Despises his shifted form.
Self-loathing: Lailoken loves the fluidity of his body, but he hates his other natural form, known to him as his Drakane form. As such he will rarely ever choose to be in that form.
(Shifted) Razor-sharp teeth and scales the color of dark emeralds covered most of his body. Turquoise swept down his chest, stomach, and the inside of each of his limbs. Scutes, jagged scale-like structures, ran down the backs of his arms, amassing on his elbows. Black claw-like nails tipped his fingers and toes, and his face was no longer smooth. Rather, it protrude slightly--like the muzzle of a beast--but it was his black horns he hated the most. Two of them grew from his head, arching backwards.
Apparel:
Backstory:
The Story Of Lailoken: WIP
Affiliations and Contacts:
Skills and Abilities
Aspect:
True Mage:
Your natural talent has the following benefits:
You can learn primal magic, the art of raw force and direct manipulation of magic. Primal magic spells cost 30g per spell level to learn.
You automatically learn the Minor Telekinesis and Shield spells.
You can learn the highest level spells (8+) of every art.
Chose a single non-primal magic art.This art is your "focus" = Body
Whenever you learn a 2nd level or higher spell of your focus art, you can learn any lower level primal spell for free (e.g., if your focus is Fire and you buy a level 3 fire spell you can learn a level 2 primal spell for free)
Once per post, you can cast a 2nd level or lower Primal spell without it counting against your spell per post (For example, you could cast shield and another spell in the same post).
Aspect:
Transcendent Body:
Your natural talent has the following benefits:
You gain one of the following Leveled Talents: Adonis, Legion, Flesh Golem. Your level in this talent is equal to the highest level Body spell you know.
You gain an additional summon slot (2->3) that can only be used for body spells.
You can use your summon slots to maintain any physical alterations made to your own body via your 2nd level or lower body spells as though they were summons.
It takes far less effort than normal for you to learn body magic - you need only spend 30g per spell level to learn new body spells.
You can learn the highest level spells (8+) of the body art.
Leveled Talent:
Adonis: Your attunement with body magics passively alters your body, awakening your inner potential turning you into a an embodiment of physical perfection.
Lvl 0. Your skin is clear and flawless, unscarred or marked by blemish or time. You can exercise complete control over your bodily functions (heartbeat and the like).
Lvl 1. Your immune system quickly deals with any illness, disease or pathogen.
Lvl 2. Your eyes are clear and piercing, your irises a brilliant shade of their color. A sense of your choice becomes enhanced.
Lvl 3. Your body rapidly burns excess fat and builds your musculature to maintain a perfect equilibrium. You can control the type of physical sensation for touch causes.
Lvl 4. Your strength level naturally increases by a level. Your leaping ability doubles.
Realm Walk - Lailoken is still tied to the fey realm, and is capable of doing the seemingly impossible act of entering and exiting nature fey territory of the fey realm for a few moments without needing a fey ring. This connection seems to run deep, allowing him to traverse great distances with a few steps as though the realm is helping him via its natural distorted existence. But it isn't quite so easy... [1 Minor]
<ul><li>Good Times Only - The realm is less likely to cooperate the more strongly mortals (including Lailoken) want to use it for things besides simple amusement. Just screwing around with friends seems to always work, but actually accomplishing things is another matter entirely. The power acts somewhat like a party hound with negative interest in getting a real job or having any responsibilities. E.g. this power refuses to solve plots or doing boring stuff like “teleport me to the other side of this ravine”. Unless the plot is nothing more than ‘have an excellent time’, anyway.</li>
<li>Bring Your Friends - Lailoken can bring all willing individuals within 10’ with him, but the power is even less likely to cooperate than usual if there is any hint of being used for things other than simple amusement and merry-making. Teleporting a group to meet their uncle is one thing, teleporting them out of a dungeon they can’t otherwise get out of to meet that uncle and/or teleporting to the side of a sick uncle that needs the medicine in their possession is another.</li>
<li>Always Intentional - Lailoken intrinsically senses whether the realm is going to cooperate or not both before and while attempting to use this power, and can always choose to not use it after all.</li>
</ul>
Rift Hop – By using a spell per post, Lailoken can teleport himself and up to three willing individuals touching him to a location within 15’ that he can see. There is a momentary delay as space very noticeably warps where he is to arrive (Loud + Visible), and those teleported can neither harm nor be harmed by others for about a second after they arrive. He can use this ability once every four posts, or once every seven posts when using it to teleport others. [1 Minor]
Telecho Polyglot: Lailoken's magic passively allows him to communicate. When he speaks, those around him hear it in their own language, and he hears them in his. If anyone in the surrounding area can read a text, then he too can read what is written. He isn't aware of what the sounds of the languages are, or the letters of the words that he reads as it all appears to him as his native language. [.5 Minor]
Changeling: Lailoken has experience operating in forms wildly different than his own. He is comfortable and able to operate normally in any form. This does not grant him the ability to change shapes. [.5 Minor]
Shifter Heritage: His shifted form provides him with natural weapons he can use and boosts his physical strength 1 level, but it also grants him a Unique ability based on the drake spirit that bound with him. He can (DO SOMETHING!) [1 Minor]
Spells
LEVEL 1
Body:
Center - Passive. Strengthen your body's core muscles and shift your center of gravity, allowing you to keep your balance in most situations.
Primal:
Minor Telekinesis - You can manipulate any unattended object in sight that weighs at most 5lb, or push/pull any target with just enough force to lift 5lb. Capable of fine and precise movements. If the object is later grabbed this spell does not end (if maintained).
Shield - Raise your hand, palm out, to generate a barely visible construct of applied force, circular with a 1ft radius, in the air inches from your palm. Acts as a suspended shield, tough as wood (modifier 1). It is frozen in place until you stop maintaining it or recast it elsewhere (is not a summon).
Foothold - The next step you take meets equal upward force, allowing that step to land on a surface level with the last step you took, granting you an extra step or two over open air or liquid.
LEVEL 2
Body:
Mask - Exert your will over the musculature and bone structure of your face, altering your facial appearance as you wish.
Primal:
Hone - By contact generate a film of force over a dull object, granting any dull edges sharpness and refining any already sharp edges.
LEVEL 3
Body:
Harden - Thicken and toughen your skin into a leathery armor, rendering you resistant to slashes and burns.
Primal:
Repel - Passive. You gain the ability to propel the force construct created by your Shield spell, launching the shield forward with average strength. You can have the shield expand when pushed, becoming up to 3' in radius but easier to break through. The shield dissipates after moving 6'.
LEVEL 4:
Body:
Dye - Change the coloration of your skin, eyes, and/or hair.
Weapons and Armor
Daggers - Two mod 4 steel daggers.
Armor - Leather armor designed for fluidity of movement, mod 2
Other Magical Possessions
Other Mundane Possessions
Pets
Gold: 20




