Welcome!
Current time: 04-18-2026, 11:29 AM Hello There, Guest! (LoginRegister)


Synopsis

Welcome to Aurora Sky. We are a Sword and Sorcery roleplay. Below you will find all the information you will need to create a new character. Feel free to ask us questions! Hope to RP with you soon!


Resources
Home
New? Click Here!
Site Rules
Roleplaying Tips
Character Creation
Races of the World
Aspects
Spell-Leveled Talents
Battle-Leveled Talents
Spells
Magical Objects and Runes
Skills and Techniques
Strength and Averages
Nations and Regions
Natural Phenomena
Timeline
FAQ

Chat Box

Map

Credits
Current Banner © Acelin
Content © Staff
Coding © Udo & Staff Team
Aurora Sky Map © Acelin
Characters © Their Writers
Extended Credits

Danika
#1
<b>Name:</b> Dankia

<b>Race:</b> Human
<b>Gender:</b> Female
<b>Age:</b> 23
<b>Height:</b> 5'2''
<b>Weight:</b> 110
<b>Strength:</b> Average

<b>Physical Description:</b> Danika is definitely built to be agiler than she is built for strength. With a physique often described as short and delicate, it's easy to imagine that she doesn't weigh much, a whopping 110 pounds. Danika has what is described as an 'Apple' body shape. She possesses just the right amount of curve in her hips and waist to have a bit of definition there, though nothing to draws the eyes away from the soft features of her face.

The loose curls of her short fawn brown hair frame her face, giving her a soft appearance. Her cheekbones hold a faint rosy pink that is natural. Her eyebrows are slender but hold a gentle slope to compliments the rest of her face. Nothing about the woman is sharp. Her lips are full and pink, her smile infectious and almost always present. The most notable feature Danika holds are her hazel eyes.

<b>Apparel:</b> Danika's hair is always worn down, though when she does pull it up it resembles somewhat of a puffball due to the curls. Her clothing of choice is always loose fitting, but not too baggy. She sees no reason to draw attention to what some people would call her 'assets' (-cough, Ian-). Her clothing of choice is usually some sort of blouse paired with a pair of jeans and tennis shoes. Boots will be donned when, if ever, necessary.

<b>Backstory:</b> Danika is not of this world, though thankfully, she is not alone. She is accompanied by two... friends? ... Yeah, that sounds good. Two friends. That she may or may not be romantically involved with. Who can say? Where was I? Ah, yes. -Introduction music begins once again-

They ended up here quite by mistake when Lailoken took them world-walking on her and Ian's request.

The Story Of Danika: WIP

Affiliations and Contacts: Lailoken and Ian

Skills and Abilities

Aspect:
Vital Heart:

Your natural talent has the following benefits:

You gain one of the following Leveled Talents: Harmonic Weapon, Waking Dreamer, Ancestral Mass. Your level in this talent is equal to the highest level Vital spell you know.
Whenever you use your spell per post to cast a vital spell, you can simultaneously cast a 3rd level or lower vital spell without it counting towards your spells per post.
You may treat any living thing within 5' of you (including yourself), as being "touched" for the purpose of casting vital spells on them.
It takes far less effort than normal for you to learn vital magic - you need only spend 30g per spell level to learn new vital spells.
You can learn the highest level spells (8+) of the vital art.



Leveled Talent:

HARMONIC WEAPON – Your spirit is more tightly bound to the world around you. Plant life lends you aid when you need it in the form of a weapon of your choosing.
OOC: You (the player) can choose the psychological concept, decide any superficial changes, and can suggest fitting abilities to the staff, but staff approve/determine what the abilities are. The character has no control over these changes aside from the design of their weapon. Loyalty - Dagger
Lvl 0. Eyes are the window to the soul, and your soul is tied to the natural world and some aspect of psychology. This tie, known as your binding, alters the appearance of your eyes and sometimes your hair to reflect it. Exact manifestation is effected by the natural surroundings / season of your birth.
Lvl 1. Your vital magics call to the natural world around, pulling in and warping bits of plant material to create a unique modifier 3 weapon based on your binding. This enchantable living weapon is an extension of yourself - you always know its location and it effectively possess the Basic Art (Vital) and Homebound runes (in addition to its three slots).
Lvl 2. Your binding reaches into your senses and grants you an extra insight into the world around you (sensory ability). It also alters the appearance of your skin.
Lvl 3. Your weapon gains an ability based on its form and your binding.
Lvl 4. The colour and other properties of your blood change based on the nature of your binding. You gain a defensive ability related to this change.
Lvl 5. Your tie to your binding deepens, improving one of your level 2-4 abilities and greatly increasing the rate at which your weapon repairs itself if damaged.
Lvl 6. Your weapon gains a custom special ability based on your binding.
Lvl 7. You gain a special ability related to your binding, and possibly some sort of related physical change as well.
Lvl 8. Your surroundings, if natural, change to increasingly reflect your binding the longer you are near them, slowly reverting back to their regular state once you leave. You gain an aura related to your binding.
Lvl 9. Your weapon can be willed to take a new form with a corresponding power. This new form can be a creature, area effect, etc. It may or may not have additional restrictions, and is based on your binding.
Lvl 10. Your attunement to your binding deepens further, you may choose to become either the Garden or the Gardener. The Garden takes on physical changes and gains the ability to grow something useful. The Gardener remains physically the same but gains additional power over the natural world. Either of these changes is based on your binding.

Level 0 Change - Gold chain links to circle each of her pupils, hardly noticeable unless closely looked at.
Level 2 Change - A small tattoo appears beneath her collarbone just over her heart. The Rellaerian symbol for forever.
Level 4 Change - Her blood takes on a golden hue. In addition, it is so loyal to its owner that it refuses to leave the path of her veins. When cut, she doesn't bleed. And if someone were to remove a limb, the blood would continue to flow in the pattern of where the limb would be.


Aspect:
TBD


Leveled Talent:
TBD


Stable Seed Magic – Danika cannot cast spells normally, her innate magic is unstable and her ability to use external magic is non-existant. However, whenever she masters a new spell a new seed arises from a puff of energy flowing from her body. By placing this seed on any unattended 6’x6’x6’ or smaller object she can will it to grow over that object and fuse with it. An object with any imbued seeds counts as a magic item and has the following traits:
<ul>
<li>Spell Channeling – So long as the object is within 50’ of her person, by using her spell per post, she may cast the spell associated with that seed. The spell treats the object as the castor for all intents and purposes, although Danika makes any needed descision. If the spell required physical motions those needs may be ignored if and only if the item is currently in motion itself (thrown / waved / etc).</li>
<li>Reinforcement – The object becomes more natural with each imbued seed, it’s modifier increasing by 1 per five seeds imbued. Every five seeds imbued this way take a modifier slot, for a net gain of zero. No more than five seeds can be imbued into any given object.</li>
<li>Extractable – Danika can, with an hour of focus, remove one or more seeds from an object. If the object is no longer magical, this will usually destroy the object. Regardless, the seed can then be imbued into a different object.</li></ul> [Minor 1]

Minor 2-4 unchosen as of yet

Spells

Level 1

Grow - Rapidly accelerate the growth of a plant or seed by the equivalent of several months. (imbued on Harmonic Dagger)

Level 2

Peer - You are able to see and decipher other people's auras, revealing their emotions. (imbued on Harmonic Dagger)

Level 3

Vitalize - Animate a small plant (or small area of plant life) under your control, such as a shrub, small bush, single branch or vine. This animation allows slow movement along ground for rooted plants. (imbued on Harmonic Dagger)

Level 4

Heal - By touch, accelerate a target's healing processes within a body part. Instantly heals bleeding and minor cuts. Will close more serious gashes over the next few posts. Will heal in a day what would normally take weeks. Once cast will keep healing that injury until done without requiring maintaining. (imbued on Harmonic Dagger)



Weapons and Armor

Harmonic Dagger - (Name and description pending.)
-Homebound
-Vital Art Rune


Other Magical Possessions


Other Mundane Possessions


Pets


Gold: 20
Reply
#2
Lvl 0. Eyes are the window to the soul, and your soul is tied to the natural world and some aspect of psychology. This tie, known as your binding, alters the appearance of your eyes and sometimes your hair to reflect it. Exact manifestation is effected by the natural surroundings / season of your birth.

- Since everything is linked to loyalty, I was thinking the appearance of her eyes could change. Gold chain links to circle each of her pupils, hardly noticeable unless closely looked at.

Lvl 2. Your binding reaches into your senses and grants you an extra insight into the world around you (sensory ability). It also alters the appearance of your skin.

- A small tattoo appears beneath her collarbone just over her heart. The Rellaerian symbol for forever.

Lvl 4. The colour and other properties of your blood change based on the nature of your binding. You gain a defensive ability related to this change.

- I was thinking along the lines of it is like "magnetic" to itself since loyal to itself. Thus sealing wounds and preventing bleeding.

What say you?
Reply
#3
Suggested wording for the seed magic ability - does this work?:

Stable Seed Magic – Danika cannot cast spells normally, her innate magic is unstable and her ability to use external magic is non-existant. However, whenever she masters a new spell a new seed arises from a puff of energy flowing from her body. By placing this seed on any unattended 6’x6’x6’ or smaller object she can will it to grow over that object and fuse with it. An object with any imbued seeds counts as a magic item and has the following traits:
<ul>
<li>Spell Channeling – So long as the object is within 50’ of her person, by using her spell per post, she may cast the spell associated with that seed. The spell treats the object as the castor for all intents and purposes, although Danika makes any needed descision. If the spell required physical motions those needs may be ignored if and only if the item is currently in motion itself (thrown / waved / etc).</li>
<li>Reinforcement – The object becomes more natural with each imbued seed, it’s modifier increasing by 1 per five seeds imbued. Every five seeds imbued this way take a modifier slot, for a net gain of zero. No more than five seeds can be imbued into any given object.</li>
<li>Extractable – Danika can, with an hour of focus, remove one or more seeds from an object. If the object is no longer magical, this will usually destroy the object. Regardless, the seed can then be imbued into a different object.</li></ul>

I would like a second opinion wtr to how many minors the above would count as. 1.5? 2? 1?
Reply
#4
Mostly flavour, no huge up sides. Most of the benefit is in being a little off the wall and slipping round null effect which aren't common. One seems fine.
Reply
#5
Since it's mostly fluff, can we not have her sprouting random plants? Because that's kinda freaky. How about just grows near her? Or the energy coalesces into a seed in her hand? Otherwise seems fine.
Reply
#6
Udo: I assume you've spoken to her about this. Anyway, sure.

"However, whenever she masters a new spell a new seed arises from a puff of energy flowing from her body."
Reply
#7
It seems agreeable to me!
Reply
#8
So for approval, all that's missing is editing in the stable seed magic instead of disconnected magic, putting in the Talent changes, and putting the dagger under weapons with a description. Right? Or is there anything else missing?
Reply
#9
Right. The rest can remain unchosen for now. Of course, it will need approval whenever it is chosen. ~
Reply
#10
Also Stamped.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)