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Welcome to Aurora Sky. We are a Sword and Sorcery roleplay. Below you will find all the information you will need to create a new character. Feel free to ask us questions! Hope to RP with you soon!


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Ian
#1
Ian Nolan
Race: Human
Gender: male
Age: appears to be in his twenties
Height: 6'0''
Weight: Average - Lean
Strength: ?

Physical Description: A little over average height for a human male (at six feet), he has a well-kept, short mustache, trimmed beard, and goatee. His brown hair is short, and his blue eyes seem to contrast with his dark features. He has a metal leg, but that's hidden well enough by his clothes. Confidence, borderline arrogance, is etched into expression and posture quite often.
Apparel:
Backstory:

The Story Of Ian: WIP

Affiliations and Contacts:

Skills and Abilities

Aspect:

Earth Bound:
Sturdy as the mountain, strong as steel. You are tied to the earth and it to you, providing a sense of patience and sturdiness unmatched by others.

Your natural talent has the following benefits:

You gain one of the following Leveled Talents: Monolith, Quakelord, Pet Rock. Your level in this talent is equal to the highest level Earth spell you know.
Once per post you can cast a 2nd level or lower Earth spell without it counting towards your spells per post. You cannot use this to cast more than two spells in a post, even if you have other abilities that let you cast extra spells (e.g. If you have both Storm Called and Earth Bound you can't cast a spell, a bonus storm spell, and a bonus earth spell in the same post because 3 > 2).
The size/volume/etc your earth spells with limitations measured in feet is increased by 50%. For example, the maximum length of your stoneblade spell would be 6' instead of 4' and your sandstorm spell would have a 75' radius instead of 50'.
It takes far less effort than normal for you to learn earth magic - you need only spend 30g per spell level to learn new earth spells.
You can learn the highest level spells (8+) of the earth art.

Leveled Talent:

(Pet rock)
Homonculi - You posses a powerful connection with the metals in the earth that has shaped a part of it into a life-long companion of metal.

Lvl 0. Upon arriving in Avarka, a piece of foreign metal that Ian was carrying began to absorb the magic around them (no more than 1 cubic feet in volume, modifier 2). If destroyed, he can feel the essence essence of your Homonculi flow into a new vessel after about a day, hardening dirt into solid metal if none was available. Your bond provides stability in this strange new world, making you hard to emotionally tamper with.
Lvl 1. Your Homonculi transforms, taking any shape you desire (turtle, humanoid, armor, etc) within its size limit. It also gains the ability to slowly lumber across the ground, should it have limbs. The Homonculi obeys your commands, but may have its own personality as well. The Homonculi can transform once more whenever you learn a new earth spell and/or with an entire day of focus. Your Homonculi's strength is equal to your own, and you can share your senses with it. It otherwise only has a sense of touch and hearing.
Lvl 2. Your Homonculi’s maximum size increases to 8 cubic feet, and it can no longer be effected by the earth magic of others unless you desire otherwise.
Lvl 3. Your Homonculi gains the ability to harden itself once every five posts, temporarily becoming virtually indestructible but unable to move for one post.
Lvl 4. Once per encounter your Homonculi can pull loose soil, sand, mud, etc onto itself to temporarily double in size. This temporary outer covering is only as tough as wood, but still benefits from any runes your Homonculi possesses. The covering lasts for 3 posts.
Lvl 5. Once every three posts your Homonculi can move with a burst of speed. If you are within 5' your Homonculi they can instead use this ability every post.
Lvl 6. Your Homonculi’s maximum size increases to 125 cubic feet, and its strength increases to be one level higher than your own.
Lvl 7. You gain the ability to carve runes into your Homonculi, up to a maximum of its modifier. Such runes cost half as much as normal, although not all runes are possible/sane. If your Homonculi is forced to flow into a new vessel its new body will form already possessing any runes carved into its former body.
Lvl 8. Your Homonculi gains a custom ability based on its form and any runes it possesses.
Lvl 9. Your Homonculi becomes as tough as iron (Modifier 3). It can share some of this resilience with you, causing your own body to become as tough as wood (Modifier 1) when within 50' of it.
Lvl 10. Your Homonculi gains a custom ability based on your connection to it and its personality (if it has one).

Forged Road: Inventor

Organic prosthetic: Ian's bad leg is replaced with a prosthetic that was warped by the magic of Avarka. It is now a construct of bark and vines imbued with vital magic. It allows him to walk normally with it. Is enchantable as though it were mod 3. [1 minor]

Metallic Affinity: Never one to care about the basic materials of earth, Ian's bond runs to the deeper minerals. Specifically metals.
> Metal Magic - Any non-metallic earthen materials under the effects of his earth magic are temporarily transmuted to a metal with equivalent toughness. Aside from toughness, the properties of this strange metal are similar to iron.
> Iron Ally - Ian's Homunculi transmutes itself into the same strange metal as his metal magic whenever it re-forms its body (See LT).
[1 Minor]

Purposeful Lumbering: Ian's Homonculus is more adept at moving around. It can move at the same base speed as Ian as long as it is within 10' of him. Additionally the Level 5 ability become every 2 out of 5 posts for the speed burst.[1 Minor]

Tethered Casting: Ian's tie to magic in Avarka comes from his connection to his Homonculus. As such, all of his spells are either cast from it (His actions and spells per post, simply the origination point/actions taken to cast such as gesturing are the Homonculus), or are only usable on the Homonculus (such as his Stoneblade spell). He may only cast spells this way when within 50' of the Homonculus. [1 Minor]



Spells
Earth:

LEVEL 1
Tread - The earth beneath your feet naturally shifts and shapes itself to give you solid, even footing in all the but most extreme terrain.

LEVEL 2
Ferropathy - While maintained, you gain an awareness of metals within 10' of you and their movements.

LEVEL 3
Metalblade (Stoneblade) - Drive your hand into the Homonculi as if it were water and pull out a sword of Metal (Still only mod 2 like stone). Maximum length is 4'. Style up to caster on learning. You can only wield one of these at once. This sword will be reabsorbed into the Homonculi on contact.

LEVEL 4
Armor - Liquid metal flows up from the ground around your body and transforms into a brittle metal armor as hard as stone. The exact form of this armor is chosen upon learning. The armor lasts for 10 posts.

Weapons and Armor


Other Magical Possessions


Other Mundane Possessions


Pets


Gold: 20
Reply
#2
As blathered in chat:

Metallic Affinity: Never one to care about the basic materials of earth, Ian's bond runs to the deeper minerals. Specifically metals.
> Metal Magic - Any non-metallic earthen materials under the effects of his earth magic are temporarily transmuted to a metal with equivalent toughness. Aside from toughness, the properties of this strange metal are similar to iron.
> Iron Ally - Ian's Homunculi transmutes itself into the same strange metal as his metal magic whenever it re-forms its body (See LT).
[1 Minor]

---

The non-toughness properties don't have to be similar to iron, but I would prefer he pick some metal to know how it reacts to various things above and beyond raw physical force.
Reply
#3
The original metal was from Lailoken's home world. So I'm not sure on material-ness. She says it's the common material they used to make weapons, so about iron/steel doesn't think magnetic naturally.
Reply
#4
And, what is missing for Ian to be accepted?
Reply
#5
After edits,

Stamped!
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