Annabeth
Race: Felvad
Gender: Female
Age: Burgeoning Adult
Height: 4'6"
Weight: Petite
Strength: Average
Physical Description: Her face takes on the features of her fey parent. Such that she appears doll like in her features. She has smooth porcelain colored skin studded with flakes of glass, when in the sun too long it darkens to a nearly pitch black with the glass flakes seeming to glow iridescently. The glass pieces have an internal yellow glow and arcing electricity between them beneath the surface. She doesn't emote well, so her features are generally in a resting pleasant state to avoid typical social faux pas. Her eyes are the most striking feature on her face, as they appear to be in a glowing yellow crystalline pattern with electricity arcs in the irises. Her hair is a mix of blues and yellows in a wild pixie cut style.
Apparel:Layers of thin satin like sheets creating a flowing gown that flatters her form.
Backstory:
The Story Of Annandale:
<a href="https://aurorasky.udocoded.com/showthread.php?tid=249">Made some friends</a>
<a href="https://aurorasky.udocoded.com/showthread.php?tid=247">Stabbed some bugs</a>
<a href=""></a>
Affiliations and Contacts:
<a href="https://aurorasky.udocoded.com/showthread.php?tid=236">Scherza</a> - Friend
<a href="https://aurorasky.udocoded.com/showthread.php?tid=239">Serena</a> - Friend
Skills and Abilities
Aspect: Umbral Soul
Transient, mesmerizing. You feel a kinship to light and shadow, the stars in the sky and the unlit depths.
Whenever you use your spell per post to cast an umbral spell, you may simultaneously cast that spell twice instead. For example, you could cast blind on two different targets. Any other restrictions, like needed summon slots, do not change (you do not gain the ability to maintain more summons).
It takes far less effort than normal for you to learn umbral magic - you need only spend 30g per spell level to learn new umbral spells.
You can learn the highest level spells (8+) of the umbral art.
Leveled Talent: GLASSWEAVER - Your attunement to umbral magic manifests as a deep connection to a special glass unique to you and other glassweavers.
Lvl 0. Bits of embedded glass adorn your skin in some pattern. This glass is about as tough as leather, and slowly repairs itself if shattered like a healing wound. Furthermore, your skin tans more deeply than most when exposed to the sun, becoming an unnatural black after a few hours.
Lvl 1. You can secrete a semi-solid glass from your hand and/or fingertips, and have a natural talent for forming simple objects out of it. You may will this liquid to harden, creating a fragile glass object out of it (no larger than 1 cubic foot in volume). The glass can be of any color, and as cloudy or clear as you like. Any unused liquid dissolves at the end of your post. Hardening the liquid takes one of your spells per post.
Lvl 2. You develop an innate understanding of how light moves through glass, allowing you to swiftly craft lenses and mirrors out of your liquid glass with great skill and speed.
Lvl 3. You can bind glass objects to your flesh, fastening yourself to large objects or embedding smaller ones into your body. Furthermore, all glass within 1’ of your body is passively hardened over time, becoming as tough as iron after about ten minutes (unless already tougher). Such glass weakens over time after it leaves your presence, becoming as tough as wood (unless it was originally tougher) after another 10 minutes.
Aspect: Storm Called
The winds themselves seem to whisper to you, thunder over the horizon beckons you. The power of the storm lies within you and when the hairs on the back of your neck raise, lightning is sure to follow.
Once per post you can cast a 3rd level or lower Storm spell without it counting towards your spells per post. You cannot use this to cast more than two spells in a post, even if you have other abilities that let you cast extra spells (e.g. If you have both Storm Called and Earth Bound you can't cast a spell, a bonus storm spell, and a bonus earth spell in the same post because 3 > 2).
You can substitute any similar motions to the ones required by your storm spells - such as thrusting out a sword instead of your palm.
It takes far less effort than normal for you to learn storm magic - you need only spend 30g per spell level to learn new storm spells.
You can learn the highest level spells (8+) of the storm art.
Leveled Talent: DYNAMO - Your attunement to storm magics passively alters your body, awakening your inner power and turning you into an embodiment of thunderous wrath. You can suppress some or all of these changes whenever you desire, although you cannot cast spells while doing so.
Lvl 0. Electricity passes through you without harming you, although the heat generated by natural lightning bolts is still a concern.
Lvl 1. Your skin has a very faint glow. You can passively create a magnetic bond between yourself and any metal items you hold, making your grip on them unbreakable.
Lvl 2. Your irises glow yellow. You can sense magnetic fields within 6 feet of your body (such as those generated by most brains). More potent fields and electrical discharges can be felt from much farther away (up to 100’ unless truly immense).
Lvl 3. Tiny electrical sparks flicker at random beneath your skin. If skin is broken, electricity will course into the implement.
Frozen Lightning - Lightning has been creating glass since long before humans figured out how to mix sand and fire. Annabeth's naturally propensity towards electricity makes her a uniquely talented glass-weaver. Whenever she produces glass she can do so as though by the savage forces of nature, creating a rough, sparkling and crystalline version of whatever she was making. This fulgurite glass is capable of channeling electricity (and electromagnetic forces) as well as Annabeth's own body. As well as increasing the modifier of all glass created this way by +1. [1 Minor]
Alright, combining them both into one power:
Reality Reflections - Annabeth can wield the power of planar translocation to transform, shift, copy, and otherwise manipulate the magic of her woven glass.
Glassificate - She may use her lenses to make a small window to the fey realm. This window looks at random parts of the nature fey lands, and grants her some aid. If she uses her lenses to focus this light on an object for a while and charges it with some of her inherent electricity, the item will shift. It becomes made of her type of glass, held solid by the current.
Absorb - She may absorb these items into herself, creating an internal blueprint by doing so. The limits for size and time are based on what she can make with her Glassweaver Talent, thus larger items take a fairly long time and small ones can usually be done in a turn.
Replicate - Annabeth can weave together a glass copy of any stored object that possess all of its powers and abilities. If the powers included a haunting spirit / sapience, the spirit is not copied but rather possess the item remotely from within Annabeth. Only one copy of any given item can be created at a time, and it loses its powers in the hands of others or if the original is released.
Strip - Annabeth may strip away the runes of any objects she absorbs, sealing their power within herself to be distributed later. She can hold up to 5 runes at a time in this way. Master Runes cannot be moved in this way against a possessing spirit's will.
Scribe - Whenever she weaves an object from her glass, she may shift any number of her held runes into the glass, removing them from her pool. She must list the order of the runes - any runes beyond the item's modifier remain inactive until that modifier changes, at which point the rune completes and activates.
Release - Anabeth can secrete raw liquid glass that, through a second application of her window power, returns to its previous non-glass (or different glass) state. She cannot use Scribe to add any runes to this object it did not originally possess.
(3 Minors)
Spells
Umbral
Level - 1
Lantern - Create a floating ball of light before yourself or another that moves with the target, glowing with the intensity of a large candle.
Level - 2
Blind - Scatter the light before a target's eyes, blinding them for the briefest of moments.
Level - 3
Paint – Create a two dimensional image on a surface, no more than 4 square feet in area. Incredibly complex images are unlikely to be very convincing. Can go over small cracks and the like.
Storm
Level - 1
Drift - Thicken the air beneath you just enough that if you are falling it slows your decent and allows for a soft landing.
Level - 2
Channel - Aid electricity in passing though you, granting you protection from electrical charges and allowing you to redirect the blast. Usable once every five posts.
Level - 3
Charged Grasp - Rapidly vibrate the air around your hands to generate a field of damaging electricity around them. Electricity will channel into any metal weapons you are holding.
Weapons and Armor
Other Magical Possessions
Other Mundane Possessions
Absorbed forms of various basic weapons, ammunition, and simple tools.
Pets
Gold: -10 (will be giving some of my OOC gold to them on creation.)
So, her two abilities are basically a void space based on absorbing items, and an ability to shuffle around runes/enchantments. Thoughts?
Race: Felvad
Gender: Female
Age: Burgeoning Adult
Height: 4'6"
Weight: Petite
Strength: Average
Physical Description: Her face takes on the features of her fey parent. Such that she appears doll like in her features. She has smooth porcelain colored skin studded with flakes of glass, when in the sun too long it darkens to a nearly pitch black with the glass flakes seeming to glow iridescently. The glass pieces have an internal yellow glow and arcing electricity between them beneath the surface. She doesn't emote well, so her features are generally in a resting pleasant state to avoid typical social faux pas. Her eyes are the most striking feature on her face, as they appear to be in a glowing yellow crystalline pattern with electricity arcs in the irises. Her hair is a mix of blues and yellows in a wild pixie cut style.
Apparel:Layers of thin satin like sheets creating a flowing gown that flatters her form.
Backstory:
The Story Of Annandale:
<a href="https://aurorasky.udocoded.com/showthread.php?tid=249">Made some friends</a>
<a href="https://aurorasky.udocoded.com/showthread.php?tid=247">Stabbed some bugs</a>
<a href=""></a>
Affiliations and Contacts:
<a href="https://aurorasky.udocoded.com/showthread.php?tid=236">Scherza</a> - Friend
<a href="https://aurorasky.udocoded.com/showthread.php?tid=239">Serena</a> - Friend
Skills and Abilities
Aspect: Umbral Soul
Transient, mesmerizing. You feel a kinship to light and shadow, the stars in the sky and the unlit depths.
Whenever you use your spell per post to cast an umbral spell, you may simultaneously cast that spell twice instead. For example, you could cast blind on two different targets. Any other restrictions, like needed summon slots, do not change (you do not gain the ability to maintain more summons).
It takes far less effort than normal for you to learn umbral magic - you need only spend 30g per spell level to learn new umbral spells.
You can learn the highest level spells (8+) of the umbral art.
Leveled Talent: GLASSWEAVER - Your attunement to umbral magic manifests as a deep connection to a special glass unique to you and other glassweavers.
Lvl 0. Bits of embedded glass adorn your skin in some pattern. This glass is about as tough as leather, and slowly repairs itself if shattered like a healing wound. Furthermore, your skin tans more deeply than most when exposed to the sun, becoming an unnatural black after a few hours.
Lvl 1. You can secrete a semi-solid glass from your hand and/or fingertips, and have a natural talent for forming simple objects out of it. You may will this liquid to harden, creating a fragile glass object out of it (no larger than 1 cubic foot in volume). The glass can be of any color, and as cloudy or clear as you like. Any unused liquid dissolves at the end of your post. Hardening the liquid takes one of your spells per post.
Lvl 2. You develop an innate understanding of how light moves through glass, allowing you to swiftly craft lenses and mirrors out of your liquid glass with great skill and speed.
Lvl 3. You can bind glass objects to your flesh, fastening yourself to large objects or embedding smaller ones into your body. Furthermore, all glass within 1’ of your body is passively hardened over time, becoming as tough as iron after about ten minutes (unless already tougher). Such glass weakens over time after it leaves your presence, becoming as tough as wood (unless it was originally tougher) after another 10 minutes.
Aspect: Storm Called
The winds themselves seem to whisper to you, thunder over the horizon beckons you. The power of the storm lies within you and when the hairs on the back of your neck raise, lightning is sure to follow.
Once per post you can cast a 3rd level or lower Storm spell without it counting towards your spells per post. You cannot use this to cast more than two spells in a post, even if you have other abilities that let you cast extra spells (e.g. If you have both Storm Called and Earth Bound you can't cast a spell, a bonus storm spell, and a bonus earth spell in the same post because 3 > 2).
You can substitute any similar motions to the ones required by your storm spells - such as thrusting out a sword instead of your palm.
It takes far less effort than normal for you to learn storm magic - you need only spend 30g per spell level to learn new storm spells.
You can learn the highest level spells (8+) of the storm art.
Leveled Talent: DYNAMO - Your attunement to storm magics passively alters your body, awakening your inner power and turning you into an embodiment of thunderous wrath. You can suppress some or all of these changes whenever you desire, although you cannot cast spells while doing so.
Lvl 0. Electricity passes through you without harming you, although the heat generated by natural lightning bolts is still a concern.
Lvl 1. Your skin has a very faint glow. You can passively create a magnetic bond between yourself and any metal items you hold, making your grip on them unbreakable.
Lvl 2. Your irises glow yellow. You can sense magnetic fields within 6 feet of your body (such as those generated by most brains). More potent fields and electrical discharges can be felt from much farther away (up to 100’ unless truly immense).
Lvl 3. Tiny electrical sparks flicker at random beneath your skin. If skin is broken, electricity will course into the implement.
Frozen Lightning - Lightning has been creating glass since long before humans figured out how to mix sand and fire. Annabeth's naturally propensity towards electricity makes her a uniquely talented glass-weaver. Whenever she produces glass she can do so as though by the savage forces of nature, creating a rough, sparkling and crystalline version of whatever she was making. This fulgurite glass is capable of channeling electricity (and electromagnetic forces) as well as Annabeth's own body. As well as increasing the modifier of all glass created this way by +1. [1 Minor]
Alright, combining them both into one power:
Reality Reflections - Annabeth can wield the power of planar translocation to transform, shift, copy, and otherwise manipulate the magic of her woven glass.
Glassificate - She may use her lenses to make a small window to the fey realm. This window looks at random parts of the nature fey lands, and grants her some aid. If she uses her lenses to focus this light on an object for a while and charges it with some of her inherent electricity, the item will shift. It becomes made of her type of glass, held solid by the current.
Absorb - She may absorb these items into herself, creating an internal blueprint by doing so. The limits for size and time are based on what she can make with her Glassweaver Talent, thus larger items take a fairly long time and small ones can usually be done in a turn.
Replicate - Annabeth can weave together a glass copy of any stored object that possess all of its powers and abilities. If the powers included a haunting spirit / sapience, the spirit is not copied but rather possess the item remotely from within Annabeth. Only one copy of any given item can be created at a time, and it loses its powers in the hands of others or if the original is released.
Strip - Annabeth may strip away the runes of any objects she absorbs, sealing their power within herself to be distributed later. She can hold up to 5 runes at a time in this way. Master Runes cannot be moved in this way against a possessing spirit's will.
Scribe - Whenever she weaves an object from her glass, she may shift any number of her held runes into the glass, removing them from her pool. She must list the order of the runes - any runes beyond the item's modifier remain inactive until that modifier changes, at which point the rune completes and activates.
Release - Anabeth can secrete raw liquid glass that, through a second application of her window power, returns to its previous non-glass (or different glass) state. She cannot use Scribe to add any runes to this object it did not originally possess.
(3 Minors)
Spells
Umbral
Level - 1
Lantern - Create a floating ball of light before yourself or another that moves with the target, glowing with the intensity of a large candle.
Level - 2
Blind - Scatter the light before a target's eyes, blinding them for the briefest of moments.
Level - 3
Paint – Create a two dimensional image on a surface, no more than 4 square feet in area. Incredibly complex images are unlikely to be very convincing. Can go over small cracks and the like.
Storm
Level - 1
Drift - Thicken the air beneath you just enough that if you are falling it slows your decent and allows for a soft landing.
Level - 2
Channel - Aid electricity in passing though you, granting you protection from electrical charges and allowing you to redirect the blast. Usable once every five posts.
Level - 3
Charged Grasp - Rapidly vibrate the air around your hands to generate a field of damaging electricity around them. Electricity will channel into any metal weapons you are holding.
Weapons and Armor
Other Magical Possessions
Other Mundane Possessions
Absorbed forms of various basic weapons, ammunition, and simple tools.
Pets
Gold: -10 (will be giving some of my OOC gold to them on creation.)
So, her two abilities are basically a void space based on absorbing items, and an ability to shuffle around runes/enchantments. Thoughts?



